Vendor: Bad Comet
Type: Board Games
Price:
14.95
This Mini-Expansion was made from the Stretch goals of the Life of the Amazonia Kickstarter campaign.
It was free for backers of the Kickstarter, but will be sold separately in the future.
Vendor: Brotherwise Games
Type: Board Games
Price:
44.05
Brotherwise Games has partnered with Barnes & Noble to develop a special Deluxe Edition of the game, designed specifically for book lovers. While the core version of the game will offer identical gameplay, the Deluxe Edition includes a premium bookshelf-ready box, two alternate-art promo cards, and an exclusive 48-page art book: A Worldhopper’s Guide to Roshar.
Call to Adventure: Stormlight is a 120 card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow.Brotherwise Games has partnered with Barnes & Noble to develop a special Deluxe Edition of the game, designed specifically for book lovers. While the core version of the game will offer identical gameplay, the Deluxe Edition includes a premium bookshelf-ready box, two alternate-art promo cards, and an exclusive 48-page art book: A Worldhopper’s Guide to Roshar.
Call to Adventure: Stormlight is a 120 card standalone game containing everything you need to play. Based on the works of Brandon Sanderson, this expansion, and others to follow, add new challenges, new destinies, and new paths to follow.
Call to Adventure is a hero-crafting game that combines strategy and storytelling. It’s similar to some “tableau-building” games where you’re creating a kingdom or civilization, but in this game you’re building a character. Each player begins with cards that define your hero’s origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It’s a game with points and a clear winner, but the highlight of every game is telling your hero’s story at the end.
Call to Adventure is a hero-crafting game that combines strategy and storytelling. It’s similar to some “tableau-building” games where you’re creating a kingdom or civilization, but in this game you’re building a character. Each player begins with cards that define your hero’s origin, motivation, and destiny. Over the course of the game, you overcome challenges and gain traits. It’s a game with points and a clear winner, but the highlight of every game is telling your hero’s story at the end.
Vendor: Big Potato Games
Type: Board Games
Price:
29.95
A bluffing deduction game for everyone.
Each round involves two missions, depending on whether you’re the Chameleon or not.
Mission 1: You are the Chameleon. No one knows your identity except you. Your mission is to blend in, not get caught and to work out the Secret Word.
Mission 2: You are not the Chameleon. Try to work out who the Chameleon is without giving away the Secret Word.
At the beginning of the round each player receives a card that tells them if they are the Chameleon or hunting the Chameleon. Two dice are rolled and this gives everyone (except the Chameleon) the coordinates to a specific word on a Topic Card – this is the Secret Word for the round. Each Topic Card features 16 related words (e.g. countries, books, food, etc.)
Each player must now say a word relating to the Secret Word. The Chameleon can only make an educated guess based on the 16 words in front of them.
Vendor: Synaspses Games
Type: Board Games
Price:
39.95
Vendor: Wizkids
Type: Board Games
Price:
149.95
Number of Players: 2+
Playing Time: 120 Minutes
Recommended Ages: 14+
An exciting new Star Trek experience for those bold enough to venture into the unknown!
Teleport to the bridge of Star Trek’s most legendary starships as you launch an epic adventure across the galaxy! Star Trek: Into the Unknown features the most detailed Star Trek ship models in tabletop gaming, all designed to scale. Large ships like the U.S.S. Enterprise or the Jem’Hadar Battle Cruiser will tower over the smaller ships, and all come pre-painted to an incredible amount of detail.
Traverse headlong into the unknown where you'll negotiate and fight alongside iconic characters using your quick wit and tactical maneuvering to overcome complications and challenges. True to Star Trek, research and diplomatic actions and not just combat, have lasting impacts on the game, causing missions to evolve in surprising ways.
Choose your officer, deploy your crew, explore the galaxy, navigate anomalies, position your ships to strike, or negotiate terms with the enemy. Players will instantly immerse themselves as the egalitarian Starfleet or as the oppressive Vorta and Jem’Hadar as they decide how to handle tense mission objectives and unexpected complications.
Embark on a journey to remember through an extensive campaign narrative. Your decisions matter, and they affect the outcomes of your unique story. With upcoming expansion featuring new missions and new ships to command, Star Trek: Into the Unknown is dedicated to delivering an expansive universe to your doorstep.
Engage with a constantly expanding breadth of content featuring familiar faces, locations, and ships from across the Star Trek universe. Star Trek: Into the Unknown draws inspiration from the past six decades of rich stories, complex characters, and stunning technology that has awed us for generations.
From single match to epic campaigns; each conflict will have a unique story told by the players decisions.
Contents*:
*Final contents and images subject to change
Vendor: eventsbendigo
Type: Board Games
Price:
213.75
Vendor: Kolossal Games
Type: Board Games
Price:
6.95
Vendor: Kolossal Games
Type: Board Games
Price:
39.95
Vendor: Kolossal Games
Type: Board Games
Price:
21.95
Vendor: Kolossal Games
Type: Board Games
Price:
55.95
Designer : Hervé Lemaître
Artist : Chris Byer, Roland MacDonald
Number of players : 2 - 6
Playing time : 60 - 90
Recommended ages : 14+
Language : English
As the territories expand westward, untold fortune awaits those eager to write their name across the face of history. Some will become legends with a revolver in hand, while others will gamble their way to infamy.
Ante Up is the first big box expansion to the award-winning, Western Legends. The Western Legends: Ante Up expansion raises the stakes with new features such as the mini-game Faro, a train that travels the boards for unlawful players to rob, and much more. Ante Up also adds new characters, items, Man in Black cards, and Poker cards to mix or replace content from the original game.
Vendor: Kolossal Games
Type: Board Games
Price:
18.95
Vendor: Kolossal Games
Type: Board Games
Price:
29.95
Designer : Hervé Lemaître
Artist : Roland MacDonald
Number of players : 2 - 6
Playing time : 60 - 90
Recommended ages : 14+
Language : English
Historic characters from the American Wild West face off and write new legends across the face of history! Gather your gun, your mount, and your grit as you forge your path into the history books.
Fist Full of Extras is an expansion to the award-winning Western Legends. An open-world sandbox tabletop adventure for 2-6 players set in the American Wild West, this expansion contains all the unlocked stretch goal content from the 2018 Kickstarter and adds 6 new characters, new character minis, more items, story cards and more!
Key Points:
- Stretch goal expansion to the award-winning, Western Legends!
- Six new legends head west for players to choose from.
- New items and story cards increase the variety of options each game!
Vendor: Ravensburger
Type: Board Games
Price:
224.95
Vendor: Portal Games
Type: Board Games
Price:
38.95
Number of Players: 1-5
Playing Time: 30-60 Minutes
Recommended Ages: 10+
Imperial Miners is a light engine-building card game for 1 to 5 players from designer Tim Armstrong (Arcana Rising, Orbis), in which players excavate mines using a clever card activation system. This stand-alone game is set in the popular Imperial Settlers universe and offers beautiful illustrations, easy-to-grasp rules, and satisfying gameplay full of chain reactions and engine-building synergies.
In Imperial Miners, players create their own mines by playing cards into their personal tableau. They start from the surface and develop downward. Each time a card is added to their mine, it activates itself and all the cards above it, rewarding a player with satisfying chain reactions and combos. The cards belong to six different factions and offer various strategies. Players mix different factions in their mines to achieve the best results.
While developing their mines, players also advance on progress boards. During set-up, three out of the six available progress boards are randomly chosen for the game. These boards each offer a different strategic focus. Throughout the game, players advance to gain additional bonuses that help them develop their tableaus, activate the synergies between cards, gain victory points, and achieve even more satisfying combos. The combination of progress boards influences strategies and makes the game different each time you play.
Imperial Miners offers impressive replayability thanks to its wide range of different cards and modular progress boards. Players also take turns simultaneously so gameplay is quick and lasts no longer than 45 minutes. The straightforward rules, beautiful artwork, and rewarding engine-building mechanisms make a perfect game for both casual and experienced gamers.
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Vendor: 25th Century Games
Type: Board Games
Price:
14.95
Vendor: Van Ryder Games
Type: Board Games
Price:
162.95
The following S2 items are included in the Booster Box:
Not a complete game, a copy of Final Girl: Core Box is required to play!
Vendor: Van Ryder Games
Type: Board Games
Price:
162.95
The following S1 items are included in the Franchise Box:
Vendor: Fantasy Flight Games
Type: Board Games
Price:
37.95
Host games for up to 4 players with the MARVEL CHAMPIONS GAME MATS XL.
These extra-large premium quality, full-color printed and officially licensed Game Mats are a Must-Have accessory for every passionate gamer that wants to have some extra space for his next encounter. The Game Mats can be used flexibly for a vast variety of games, TCGs, and LCGs. The softly cushioned Marvel Champions Game Mats will protect your cards from dirty surfaces or scratches. Each Game Mat is outfitted with an anti-slip back side and will remain in place on the table. Coming in an extra-large form factor, these Game Mats provide enough space for up to 4 players.
The Game Mats XL comes in 3 different designs.
FEATURES
Vendor: Letiman Games
Type: Board Games
Price:
9.95
Upgrade your 1e Adventure Tactics: Domianne's Tower with these 2nd edition cosmetic changes.
Contents:
Vendor: Cool Mini or Not
Type: Board Games
Price:
22.95
A set of three Survivors and one necromancer for Zombicide: Black Plague designed by Carl Critchlow. The three survivors include:
Thrud the Barbarian
Persephone Pursuivant
The Black Currant
And the necromancer is:
To-Me Ku-Pa
Carl Critchlow is a UK based illustrator and comic book artist.
He first created the character of 'Thrud the Barbarian' while still at art college in 1981, Thrud went on to feature in his own comic strip in Games Workshop's 'White Dwarf' magazine for five years during the 1980s and in a series of Eagle Award winning self-published comics in 2002 - 2007 (now available as a collection from Titan publishing).
As well as Thrud he has worked for many companies in the UK and US including DC comics, 2000AD and has illustrated over 200 individual cards for Magic the Gathering.
Vendor: Pandasaurus Games
Type: Board Games
Price:
12.95
Number of Players: 2-4
Playing Time: 20 Minutes
Recommended Ages: 8+
For Professional Telepaths!
If you‘re a fan of our award-winning bestseller THE MIND, you should definitely try EXTREME. The rules are the same, but now it plays at twice the speed, synchronized and backwards!
There are two stacks that have to be played simultaneously, one ascending, one descending. And some levels even play blind, where you play cards upside down!
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Vendor: Fantasy Flight Games
Type: Board Games
Price:
38.24
PLEASE NOTE: THIS BOOK DOES NOT CONTAIN THE PRE-ORDER BONUSES! The Pre-Order Bonus items were only available with the 1st print run.
"We shall see that at which dogs howl in the dark, and that at which cats prick up their ears after midnight. We shall see these things, and other things which no breathing creature has yet seen. We shall overleap time, space, and dimensions, and without bodily motion peer to the bottom of creation."
–H.P. Lovecraft, From Beyond
The Ancient Ones stir in their slumber. These are beings so impossible that to behold them is to lose one’s mind, and as they stir, they touch the minds of cultists ready to prepare malefic rituals. They tear holes in the barriers between our world and other dimensions, they unleash unspeakable monstrosities from unimaginable realities, and they prowl our city streets under the cover of darkness.
Few have yet encountered these threats. Even fewer have survived. And only a handful of these survivors have had the strength to retain their sanity and the courage to take action…
With lavish art and haunting stories, this gorgeous, 264-page, hardcover art and setting book delves more deeply into the lives of the investigators from the acclaimed Arkham Horror Files games as they explore 1920s Arkham, the far-flung corners of the Earth, and the strange worlds of the Cthulhu Mythos.
An essential tome for all the most daring fans of our Arkham Horror Files games, The Investigators of Arkham Horrorcontains fifty-two short stories with full-color art by more than forty of the industry's most talented artists.
The eerie supernatural horror stories written by H.P. Lovecraft have inspired countless forays into the strange Cthulhu Mythos. It is a place where human understanding falls short, confronted by the awesome grandeur of an infinite, uncaring, and unknowable cosmos. Although we humans may consider ourselves the masters of all we survey, our perceptions are woefully inadequate, and neither our five senses nor our science are capable of uncovering the most significant creatures or events making their entry into our world.
The popularity and longevity of this conceit have led many to explore the Cthulhu Mythos. Like H.P. Lovecraft himself, many have chosen to recoil in horror, struck mad by the realization that there may be other worlds, dimensions, and grotesque life-forms—all hovering about us, just outside of our ability to perceive them. But while the vast majority of humanity remains ignorant of these alien worlds and creatures and the threats they present, and while most who encounter them go mad if they survive their encounters, the investigators of Fantasy Flight Games' Arkham Horror Files games find themselves driven to action.
Forced into a subgenre of supernatural horror that's all about people overcome by horror and despair, the investigators of Arkham Horror, Eldritch Horror, Elder Sign, and our other Arkham Horror Files games are heroic. When others go mad, they raise their .38s and their tommy guns and fight back. When the Ancient Ones and their cultists pose new threats to all humanity, the investigators of Arkham Horror race desperately to find ways to avert the coming apocalypse.
Though the world of the Cthulhu Mythos and our Arkham Horror Files games is, itself, highly evocative, it's not the world that drives our games, nor the magical and spellbinding stories they weave. The city of Arkham and the Cthulhu Mythos bring you close to the action, but to get to the heart of the action, you need to follow the investigators.
In all of our Arkham Horror Files games, players assume the roles of different investigators and enter a world where supernatural horror meets pulp action and in which their investigators' personalities and personal histories may play—at any moment—either to their advantage or their detriment. The investigators of the Arkham Horror Filessetting are heroic, yes, but they are also flawed. These are the characters you meet over the course of the fifty-two tales related in The Investigators of Arkham Horror, and their lives are just as conflicted, complex, and thrilling as you could hope.
Perhaps you first encountered it in your dreams—nightmares, perhaps, of swirling shapes and alien worlds. Perhaps you feel something looming over you, and even though you check over your shoulder and find nothing, the feeling never quite goes away. Perhaps you cracked open the dread Necronomicon and recognized the unholy truths of a world ordered by more than the natural laws we have identified through science.
For whatever reason, you recognize there is more to our world than can be proven empirically. There is more than we can see through the senses. There are, in fact, other worlds, and you may even have heard rumors of those men and women labeled mad for their pursuit of those worlds and the creatures they say have come through to our own. But where you find others dismissive of these so-called "investigators," you feel compelled to learn more. Their stories may support what you have seen and heard and learned—the truths you may never again unsee or unlearn.
Take your next steps into the supernatural side of the Roaring Twenties. Discover the fates of those who fight on humanity's behalf. Witness the horror for yourself. The Investigators of Arkham Horror is coming.
Vendor: Ravensburger
Type: Board Games
Price:
33.95
Number of Players: 2-4
Recommended Ages: 7+
It's time to celebrate! Twist and turn through the sparkling Disney Labyrinth. Journey with your Mickey movers through the magical maze. Shift the paths carefully to help find all of your favorite characters for the big celebration!
Ravensburger's award-winning, classic moving maze game, Labyrinth, has inspired shared moments at the game table for over 30 years. Over 20 million Labyrinth games have sold worldwide!
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Vendor: Null Signal Games
Type: Board Games
Price:
48.95
Vendor: Wise Wizard Games
Type: Board Games
Price:
6.95