Vendor: Free League
Type: RPG
Price:
52.95
The Walking Dead has always been about characters facing impossible life and death choices. In The Walking Dead Universe Roleplaying Game, you can face these choices head on, putting yourself in the world of The Walking Dead – at any time in the timeline, encountering familiar faces and places and brand-new ones and, making the biggest choice: Who are you going to be? We have seen many stories in The Walking Dead Universe, now it’s time to see yours..
The Walking Dead Universe Roleplaying Game challenges you to enter the unforgiving, post-apocalyptic sandbox and learn how to survive and thrive in this new world order. Pushing the boundaries of the survival genre, each group can tailor their RPG experience to suit their own interests and play style. The core game is written by Nils Hintze (Tales From the Loop RPG, Vaesen – Nordic Horror Roleplaying) and uses the core D6 version of the acclaimed Year Zero Engine (as seen in ALIEN RPG, Mutant: Year Zero, Forbidden Lands), uniquely adapted for The Walking Dead.
To immerse you in this new extension of The Walking Dead Universe, AMC Networks, Free League, and Genuine Entertainment will also produce a limited Liveplay series, where real players will roll the dice at the game table and play an actual The Walking Dead Universe Roleplaying Game campaign filmed in real-time. Featuring original events pulled from the series’ writers’ room, the Liveplay series will follow new characters who intersect with core story elements and cross paths with a familiar face or two.
Vendor: Magpie Games
Type: RPG
Price:
49.95
2021 Indie Groundbreaker Best Rules nominee
The last of humanity are fleeing across space, pursued by the implacable inhuman adversary that destroyed their civilisation. They’re outnumbered and outgunned. Supplies are running low. The actions of a brave few could be all that stands between humanity and extinction.
Welcome to the Last Fleet.
Last Fleet is a PBTA roleplaying game where you play brave pilots, officers, engineers, politicians and journalists struggling to hold the human race — and themselves — together under unbelievable pressure. The game focuses on action, intrigue and drama in this high-stakes situation. You’ll fight space battles, search for enemy infiltrators, tackle supply shortages and navigate faction politics. You’ll strive against your own self-doubt and sometimes crack under the stress.
The game provides support to create your own evocative setting, or you can play out of the box as the survivors of the Interplanetary Commonwealth. This fractious alliance of planets was wiped out by the Corax — an extradimensional fungus network that dwells in the tenebrium, the same medium that FTL ships travel through. The Corax attack through spatial rifts, launching spore ships to harry the fleet. Victims are paralysed and have their genetic and neural patterns harvested: everything you know, the Corax now know. And worse, your former friends may see you again, reincarnated as a Corax avatar.
This is the standard hardcover edition.
Vendor: Cubicle 7 Entertainment
Type: RPG
Price:
124.95
Introducing the Imperium Maledictum: Collector's Edition – a stunning tome that demands pride of place on any bookshelf! This exclusive, limited edition volume is expertly crafted with a luxurious black faux leather cover, emblazoned with a striking gold and silver foiled icon that pays tribute to the legendary Lord Solar Macharius. The debossed starfield adds an extra subtle touch to the design, while the book block is perfected with gleaming gold gilt edges.
Housed in a magnetically sealed box adorned with breathtaking artwork, the Imperium Maledictum: Collector's Edition is the ultimate choice for discerning adventurers who desire to embark on their grim and treacherous journey with unparalleled elegance and flair.
Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery,
Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests. To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn.
Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?
Far to the Galactic West of Terra, within the Segmentum Pacificus, lies the Macharian Sector — a teeming region of industrious worlds. Yet it holds only a portion of those planets seized for the Imperium by the conquering armies of its namesake, the legendary Lord Solar Macharius. For over five centuries the Macharian Sector has been a productive one, but suffered greatly amidst the darkness of the Noctis Aeterna. Unleashed across the Imperium by the opening of the Great Rift, many planets have been reduced to ruinous shadows of their former selves during the Days of Blinding.
Now, Sector Lord Aulus Sejanus looks to rebuild his shattered domain, but anarchy and sedition are wide-spread. Many oppose his efforts for their own purposes, or look to suborn them to their own interests. The shadows have grown long where once the Lord Solar Macharius’s light shined blindingly bright and no seer can clearly read what will yet come to be for the beleaguered Macharian Sector.
Where the lives of most of the Imperium’s countless billions of citizens are spent in endless, drudging toil, you have been chosen. Whether by luck or accursed misfortune a true power in the sector — your Patron — has lifted you out of obscurity, to use what skills you have in pursuing their own inscrutable agenda. You are bound to them, almost certain to die in their service, but in return enjoy freedoms far greater than those of the average Imperial citizen. You will travel the sector, witness events and vistas beyond the imagination of most citizens, and perhaps outright forbidden to them. From the lush fields of an Agri-World, to the sterile manufactorums of a Forge World; from the decaying bowels of gigantic hive cities, upwards into the glittering spires which pierce polluted skies, and further still into space, travelling the stars in voidships that ply the daemonic realm of the Warp.
Your life only has value as long as you are useful to your Patron. You are a deniable and often expendable asset that can be used to advance their interests, and tossed aside when you are no longer fit to serve their purpose.
Welcome to the grim and treacherous world of Imperium Maledictum.
The first step of your adventure in the perilous Macharian Sector is for everyone playing the game to collaboratively create a Patron. Your Patron is a powerful individual who has gathered you together as a team to advance their Faction’s goals or serve their own agenda. Patrons are usually unflinching servants of the Imperium, though their precise goals and methods vary wildly, and may be at odds with other Imperial factions. Your choice of Patron will strongly influence your experience of Imperium Maledictum, and every player — including the GM — should be involved.
Patron creation is a vital part of Imperium Maledictum and helps to shape the missions and investigations your party will undertake. However, for those in a rush, we’ve also included a number of sample patrons so you can get straight into making your character.
Creating a Patron is a collaborative process between the players and the Gamemaster. Your patron will have very different goals, depending on what part of the Imperium they represent, and this will influence the missions you undertake, the enemies you face and even the resources at your disposal. To create a Patron, you’ll need to decide on which faction they represent and their place within it, what motivates them, their boons and liabilities, and how much influence they really have.
There are 6 Roles in the corebook:
Vendor: Cubicle 7 Entertainment
Type: RPG
Price:
64.95
Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery,
Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests. To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn.
Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium?
Far to the Galactic West of Terra, within the Segmentum Pacificus, lies the Macharian Sector — a teeming region of industrious worlds. Yet it holds only a portion of those planets seized for the Imperium by the conquering armies of its namesake, the legendary Lord Solar Macharius. For over five centuries the Macharian Sector has been a productive one, but suffered greatly amidst the darkness of the Noctis Aeterna. Unleashed across the Imperium by the opening of the Great Rift, many planets have been reduced to ruinous shadows of their former selves during the Days of Blinding.
Now, Sector Lord Aulus Sejanus looks to rebuild his shattered domain, but anarchy and sedition are wide-spread. Many oppose his efforts for their own purposes, or look to suborn them to their own interests. The shadows have grown long where once the Lord Solar Macharius’s light shined blindingly bright and no seer can clearly read what will yet come to be for the beleaguered Macharian Sector.
Where the lives of most of the Imperium’s countless billions of citizens are spent in endless, drudging toil, you have been chosen. Whether by luck or accursed misfortune a true power in the sector — your Patron — has lifted you out of obscurity, to use what skills you have in pursuing their own inscrutable agenda. You are bound to them, almost certain to die in their service, but in return enjoy freedoms far greater than those of the average Imperial citizen. You will travel the sector, witness events and vistas beyond the imagination of most citizens, and perhaps outright forbidden to them. From the lush fields of an Agri-World, to the sterile manufactorums of a Forge World; from the decaying bowels of gigantic hive cities, upwards into the glittering spires which pierce polluted skies, and further still into space, travelling the stars in voidships that ply the daemonic realm of the Warp.
Your life only has value as long as you are useful to your Patron. You are a deniable and often expendable asset that can be used to advance their interests, and tossed aside when you are no longer fit to serve their purpose.
Welcome to the grim and treacherous world of Imperium Maledictum.
The first step of your adventure in the perilous Macharian Sector is for everyone playing the game to collaboratively create a Patron. Your Patron is a powerful individual who has gathered you together as a team to advance their Faction’s goals or serve their own agenda. Patrons are usually unflinching servants of the Imperium, though their precise goals and methods vary wildly, and may be at odds with other Imperial factions. Your choice of Patron will strongly influence your experience of Imperium Maledictum, and every player — including the GM — should be involved.
Patron creation is a vital part of Imperium Maledictum and helps to shape the missions and investigations your party will undertake. However, for those in a rush, we’ve also included a number of sample patrons so you can get straight into making your character.
Creating a Patron is a collaborative process between the players and the Gamemaster. Your patron will have very different goals, depending on what part of the Imperium they represent, and this will influence the missions you undertake, the enemies you face and even the resources at your disposal. To create a Patron, you’ll need to decide on which faction they represent and their place within it, what motivates them, their boons and liabilities, and how much influence they really have.
There are 6 Roles in the corebook:
Vendor: Darrington Press
Type: RPG
Price:
39.95
A new investigative horror RPG in a gilded world simmering with occult magic, using the Illuminated Worlds System and featured in a new show on Critical Role! In this game of gothic horror, individuals of varied talents are brought together under the organization Candela Obscura, where they pursue strange occurrences and encounter dangerous magick, fighting back against a mysterious source of corruption and bleed. This core rulebook includes everything you need to play, including rules, character options, guidance on running your own campaigns, and expansive setting information both inside and beyond the turn of the century-inspired city of Newfaire.
Vendor: Parable Games
Type: RPG
Price:
54.95
Everything you need to create memorable stories in your favourite worlds! - Winner of BEST RPG at UK Games Expo 2022.
SHIVER is a tabletop roleplaying game that you bring your favourite scary movies, spooky tv shows, and horror stories to life. Ever wanted to play through the plot of your favourite film on the tabletop? Or wanted to make sequels, prequels and original stories in the worlds of pop culture you love? SHIVER lets you play that!
SHIVER is setting neutral so you can play any story, anytime, and as anyone. Want to play a game of teens in survival mode against a zombie horde? Kids on Bikes who dread exploring a haunted house on Halloween night? Or perhaps a medieval monster hunter looking for a werewolf, vampire or mage? SHIVER can help you deliver stories and characters for anything from cult pulp classics to Cthulhu fuelled eldritch mysteries.
SHIVER is easy to learn, fast to play and immerses you in chaotic and dark magic filled stories. SHIVER’s symbolic dice keep you immersed in the story as well as cutting out pesky arithmetic for visual aids. Character creation is quick and easy with a simple skill point and ability system that get you into the story and game fast.
SHIVER is perfect for creating your one shots or short stories between main campaigns. You can also create epic long stories by tying your one-shot stories together using rules for sequels.
SHIVER is inspired by many great bits of pop culture which we really wanted to play on the table including:
Stranger Things, Dracula, Jurassic Park, Aliens, Evil Dead, Friday 13th, Hellboy, League of Extrordinary Gentlemen, Gothic stories, Hellraiser, Indiana Jones, IT, Stephen King and his works, Fallout, HP Lovecraft, The Thing, and many more...
With the SHIVER Core Book you can play with the full dynamic Archetype game system featuring:
Vendor: W.R.K.S Games
Type: RPG
Price:
51.95
Katana-Ra is a new and unique RPG that brings cyberpunk and the ancient Japanese world together in an amazing experience you won’t find anywhere else. Inspired by feudal Japan, Kanata-Ra is ruled by clans and factions, split by their differences over classic beliefs and futuristic technology. In Katana-Ra, you can explore a rich and detailed world where anything is possible. Customize your samurai with powerful augmentations, choose your allies from among the many factions vying for control, and master magic to unleash devastating attacks on your enemies.
You can be whoever you want to be in Katana-Ra. With so many choices for how to play, there’s something for everyone. Will you follow the traditional samurai path or will you enhance your body and mind? Be careful how far on any chosen path you tread, for in Katana-Ra ancient demons haunt the most cutting-edge tech. For 2-5 players, led by a Shujin (game master), the Katana-Ra Role-Playing Game is both a campaign setting and ruleset in one book. Easy to learn, this Core Rule Book includes all the details needed to create multi-layered characters and engage in campaigns with elaborate aims. Whether you trust in the sword or augment yourself into something more than human, Katana-Ra offers players a variety of game play styles.
Vendor: Marvel
Type: RPG
Price:
58.95
Vendor: Rowan, Rook and Decard
Type: RPG
Price:
59.95
You are a dark elf. Your home, the towering city of Spire, was occupied by the high elves two hundred years ago. Now, you have joined a secret organisation known as the Ministry, a paramilitary cult with a single aim – to overthrow the cruel high elves and restore the drow as the rightful rulers of the city. What – or who – will you sacrifice to achieve your aims? Will you evade the attention of the authorities, or end up shot in the street like so many before you? Spire is a 220-page book by Grant Howitt and Christopher Taylor, authors of Unbound, Goblin Quest, Honey Heist and other titles. The book includes:
To celebrate the fifth anniversary of Spire’s release, we’ve redesigned and reprinted the core book and included additional content
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Vendor: Paizo Publishing
Type: RPG
Price:
64.95
Format: Full color, hardcover
Recommended Age: All ages
Page Count: 464
Writer: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!
Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Pathfinder Player Core includes:
Vendor: Paizo Publishing
Type: RPG
Price:
30.95
Format: Full cover, softcover
Recommended Age: All ages
Page Count: 464
Writer: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page softcover tome is the definitive rules resource for all Pathfinder Second Edition players!
Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
The pocket edition presents the same contents as the standard edition in a smaller sized softcover for a lower price and better portability.
Pathfinder Player Core includes:
Vendor: Chaosium
Type: RPG
Price:
44.95
Format: Full Color, hardcover
Pages: 264
Author: Jason Durall & Steve Perrin
Create. Explore. Play.
Basic Roleplaying (BRP) is a system of core rules for tabletop roleplaying. Whether you’re a seasoned roleplaying veteran or new to the hobby, Basic Roleplaying has everything you need for years of entertainment.
What's Inside
Basic Roleplaying: Universal Game Engine is the complete guide to BRP—the same system that powers Call of Cthulhu, RuneQuest, Pendragon, Rivers of London, and countless others.
BRP’s Universal Game Engine is available royalty-free for personal and commercial use under the ORC license. Use these rules, and focus on creating your worlds, scenarios and even books to sell!
This book contains the core system rules, as well as character creation, advancement, monsters and antagonists, as well as GameMaster advice.
A Seamless Core Mechanic
In BRP, success and failure are always determined by the roll of a D100. Comparing that roll to the relevant Skill, Characteristic, Ability, or Power, you succeed if you roll under the target number.
This means every stat on your character sheet clearly indicates to you the likelihood of success.
Natural Character Growth
Characters in a BRP game evolve based on what they do in-game. If you fire a gun, that skill may increase.
If you want your character to learn magic, get better at driving cars, lassoing horses, or even repairing a spaceship, then your character will do so by using those skills!
Deadly & Tactical Combat
The core BRP rules present easy-to-learn and equally easy-to-teach combat mechanics that allow players to react to attacks—you don’t just have to wait for your turn in order to have an impact on combat!
Conflict in BRP can be deadly, and every roll (attacking, fighting back, dodging or otherwise) is integral. This makes for a thrilling, high-octane experience with a system that does not slowdown the overall flow of play.
Build The Game You Want
With mechanics for magic, psychic powers, mutations, superpowers, weapons, equipment, and vehicles applicable to any setting and genre, Basic Roleplaying: Universal Game Engine is adaptable to any world of your choosing—either previously established, or created from scratch.
Vendor: Two Little Mice
Type: RPG
Price:
59.95
100 years have passed s since the Master left his House, and now, the Little Folk have returned to claim the Household.
The strong Boggarts in the Hearth, the refined Faeries from the Garden, the ingenious Sprites on the Upper Floor, and the daring Sluagh of the Horde, down in the Basement, have finally reached an agreement and given way to a Fragile Peace.
Household History is being made, among old disagreements, new alliances, and great revolutions.
Every littling, no matter how small, has the power to change the world.
So temper your pins and sharpen your scissors.
Wear your best suits and bridle your mice.
You’re going on a tiny adventure!
Household is a Role-Playing Game filled with adventure, intrigues, and social interactions set in a large abandoned House.
It takes place in a world that resembles the first years of our XIX century, in which each room constitutes a proper nation you can explore. Players of Household take on the role of littlings, little beings of the Little Folk from European folklore. Together, these littlings will go on to live little great adventures that span over five of the most troubled years in the history of the House, beginning at the end of the First Household War and living in the shadow of a new threat. It was a magical period when all Folks came together in new alliances despite old disagreements, a time of ideological and industrial revolutions. All this, while always on the brink of a diplomatic incident.
Household is an RPG that uses small pools of six-sided dice to determine the outcome of uncertain actions and events. When rolling dice in Household, your goal isn’t to roll the highest or lowest possible total, but to combine as many equal symbols as you can in pairs, three-of-a-kind, and so on.
Vendor: Wet Ink Games
Type: RPG
Price:
26.95
“If the walls could talk,” they always said. But you know better. In the late hours, during the absolute darkness, the walls will open their maws and whisper their secrets, shared through cries and wails and mimicry of the horrors within. You’re a private investigator with the unique talent of teasing out their mysteries and piecing together their meanings. Turn the lights off, light the candles, put on music, and pull out your trusty notebook, pen and deck of cards. This is a solo journaling RPG about the knowledge of the walls. You play it by yourself in the dark. As you draw cards, you’ll be directed to prompts to write as the P.I. trying to solve a mystery. Throughout the game, you’ll draw cards from your constructed Whispers Deck to learn what the walls, ceiling and floors are telling or showing you, keep notes on what you think it all means and ultimately conclude the truth. A session takes between 15 and 60 minutes and is highly repayable. Each session is unique. |
Vendor: Renegade Game Studios
Type: RPG
Price:
49.95
Format: Hardcover
Recommended Age: 18+
Gaia is dying.
The ices melt, while the seas swell.
The heat rises, while the forests wither.
Extinction threatens millions, in favor of the few.
The Garou — warlike shapeshifters torn between Rage and spirit, between Wolf and Man, and champions of the earth-mother — have failed.
The Apocalypse is here.
Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death — or follow her enemies to the grave.
Will you answer their howl?
What legends will the Garou sing of you?
When will you Rage?
Features:
Vendor: Green Ronin Publishing
Type: RPG
Price:
52.95
Format: 288 Pages, full color hardback
Leap into sword and sorcery RPG adventures with the Fantasy AGE Core Rulebook! Powered by the popular Adventure Game Engine (also used in The Expanse, Modern AGE, and Blue Rose RPGs), Fantasy AGE is easy to learn and a fun to play and it’s the perfect entry point for new players. Character creation is simple: pick an ancestry, pick a class (mage, rogue, warrior, or envoy), pick a specialization (duelist, diplomat, pirate, sword mage, and more), and jump into the action. The heart of the game is the stunt system, which brings dynamism and drama to the table. Roll doubles on 3d6 to pull off heroic maneuvers in combat, cast mightier spells, perform amazing feats of physical and mental prowess, or even cut a rival down to size with a few clever words. The Fantasy AGE Core Rulebook gives you everything you need to play, from special talents and arcane magic to practical Game Master advice and challenging monsters. Start your adventures in Breakwater Bay and experience the Stranger Shores campaign setting. Set sail for the legendary city of Freeport or tempt fate by going deeper into the mist-shrouded seas. The Fantasy AGE Core Rulebook is the game’s 2nd Edition, and it is largely compatible with all previous Fantasy AGE releases. Explore the Stranger Shores, use another fantasy setting of your choice, or create your own—Fantasy AGE is your portal to a new age of adventure!
Vendor: Renegade Game Studios
Type: RPG
Price:
49.95
Recommended Age: 16+
Format: Full color, hardcover book
Have you ever imagined a world outside of your boring everyday life? One filled with powerful magic, epic fantasy and, sure okay, some dragons too? Have you ever found yourself sitting in your parent’s basement listening to ear-bursting, wall shaking, loud music, wishing for action and excitement? Did you spend hours at the newsstand reading magazines, filled with blood, glory, and metal mayhem, wanting to live in those pages? Can you imagine a heavy metal fantasy where YOU are the hero, fighting against the endless horde of monsters and foes?
Features:
Vendor: UFO Press
Type: RPG
Price:
40.95
Vendor: Modiphius
Type: RPG
Price:
44.95
In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost.
Starforged is a standalone follow-up to the Ironsworn tabletop roleplaying game. Experience with Ironsworn is not required to play. Starforged builds on Ironsworn's award-winning innovations to chart a path into an exciting new frontier.
There are three ways to play:
The full colour Deluxe Edition Rulebook totals 404 pages (159mm x 235mm), and is lavishly illustrated by lead artist Joshua Meehan and others.
In Starforged, moves help you decide what happens when you encounter something dangerous or uncertain. There is a move for most situations and challenges you will face. For solo and co-op play, these moves help resolve your actions and trigger new opportunities and complications. Starforged moves are inspired by the innovative, fiction-first mechanics of the Apocalypse World system created by D. Vincent Baker and Meguey Baker.
When you make a move triggered by a risky or uncertain action, roll three dice at once to see what happens: an action die (D6) and two challenge dice (D10). Add your relevant stat and any bonuses to your action die. This is your action score. Then, compare your action score to each of the challenge dice. If you beat both those dice, that's a strong hit. If you beat only one of the challenge dice, you've scored a weak hit. If your action score doesn't beat either challenge die, that's a miss. The move will tell you how to interpret these results.
Character creation is fast and flexible, with a guided exercise to help define your background, resources, expertise, and goals. During play, you use the character sheet to manage your stats and resources. As you complete quests, make discoveries, and form bonds, you gain experience. You spend this experience to gain assets—vehicles, modules, paths, and companions—which deepen your abilities and options. Assets are formatted as printable, poker-sized cards for easy reference.
Starforged is human-centric science fiction on a perilous frontier. This is a scavenged future, with equipment often cobbled together from salvage. People cling to survival on inhospitable worlds and in remote space stations. Much has been forgotten or lost. It's a dangerous life for anyone living on this frontier, and doubly so for the Ironsworn—those adventurers bound to sworn quests.
Inspiration comes from the quest-driven stories of The Mandalorian, the lived-in aesthetic and fantasy-infused trappings of the original Star Wars trilogy, the workaday exploits of Firefly, the isolated horror of Alien, the mysticism and faction politics of Dune, the retro-tech and desperation of Battlestar Galactica's modern reboot, the cosmic mysteries and class struggles of The Expanse, and the gonzo adventures and fantastic locations of Guardians of the Galaxy.
You can bend the tone to your liking. You'll make a unique version of the setting as you define aspects such as its history, technology, communities, lifeforms, supernatural abilities, and more.
Vendor: Need Games
Type: RPG
Price:
29.95
FABULA ULTIMA is a Tabletop Roleplaying Game inspired by Japanese-style console RPGs, or JRPGs. In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters!
Vendor: Bandit Camp
Type: RPG
Price:
59.95
Wicked Ones is a Forged in the Dark tabletop RPG about a group of fantasy monsters building a dungeon, launching raids on the surface to gather a hoard, and pursuing your nefarious master plan. Along the way, there’s pillaging, rituals, concoctions, contraptions, discoveries deep in the ground, dungeon rooms, traps, creatures, minions, and so much more! You build your dungeon over time throughout the campaign and no two dungeons will ever be alike.
You bask in choosing the greater of two evils as your group strives to accomplish its master plan and terrorize the region around your dungeon. However, your vile deeds lure increasingly greedy and powerful adventurers into your dungeon. Can you stave off the inevitable onslaught of heroism that your notoriety brings?
FEATURES
Vendor: Free League
Type: RPG
Price:
55.95
Return to Middle-earth with The Lord of the Rings™ Roleplaying, a brand new adaptation of the works of J.R.R. Tolkien using the rules for 5E. Six original heroic cultures from the land of Eriador. Six new classes. A host of terrifying adversaries. Comprehensive rules for journeys, councils, wondrous artefacts, and the subtle magic of Middle-earth. Based on the second edition of The One Ring™ roleplaying game by Francesco Nepitello.
Vendor: Onyx Path Publishing
Type: RPG
Price:
54.95
You’ve stumbled into shadows. You know what lurks in darkness. There are more monsters tonight than ever before. It’s time to fight back. Hunter: The Vigil Second Edition is a standalone game that can be played by new or existing players. The lore has been updated to not only reflect the uptick in monsters, but also the fact that hunting monsters is not exclusive to a location, group of people, or time period. There may be more monsters than ever before, but now there are more ways to fight them, too.
In Hunter: The Vigil, anyone can be a hunter — provided you are committed to the hunt. It is a game of personal horror and sacrifice that tests relationships and encourages teamwork within a cell, compact, or conspiracy. Hunter: The Vigil Second Edition includes: A core set of rules and three options for gameplay for new or existing players. This game includes: Overview of a hunter’s world and lore, the types of hunters you can play, and three separate tiers of gameplay. Six compacts and six conspiracies with Endowments for tiered play. Character creation, rules to hunt, equipment, Tilts, and Conditions. Monster creation and locations where to hunt the strange and unexplained. The Slasher Chronicle, Storyteller advice, and more!
Vendor: Mana Project
Type: RPG
Price:
39.95
Nightfell is an original horror/fantasy setting for the 5th edition of the most famous role-playing game in the World. This setting will guide you into a dark world full of terror and despair. The Undeads are coming back from the afterlife, and the Eternals are craving the nullification of reality. You will face ancient horrors, superstition, and occultism. You will learn to follow the Moon as your only guide in this nocturnal world.
In this ruthless setting, players will play night explorers: resilient survivors who adapted to the Lunar Age, an era where the sun is dead, and life still endures only thanks to the last Primordial beings. This book includes: Setting guide. A chapter about the World of Iùrmen with maps. Several new, dark fantasy-flavored playable races. New archetypes for the classes of the most famous roleplaying game in the World. New backgrounds for your characters. Four new original classes. New and legendary magical items. 75 new spells dedicated to moon magic. New game mechanics that make Nightfell a one-of-its-kind supplement (grim weapons, possessed condition, soul points...) Embrace the darkness!
Vendor: Free League Publishing
Type: RPG
Price:
55.95
Set in the year 2037, the Core Rulebook begins the adventure shortly after the Wallace Corporation debuts the new Nexus-9 Replicants on Earth, giving players the choice to play as either human or Replicants.
As a member of the LAPD’s Rep-Detect Unit, you’ll face impossible choices and find beauty and humanity in the stubborn resilience to keep fighting. To persevere through pain. To agonize over itches you can’t scratch. To do questionable and extraordinary things, chasing after fleeting moments of love, hope, and redemption to be lost in time like tears in rain.
Other than that, it’s just a normal day on the force, so get to work and grab some noodles on the way. That stack of cases won’t crack itself. It’s a shame you won’t live long enough to solve them all.
But then again, who does?
The official BLADE RUNNER RPG propels players into the streets of Los Angeles as Blade Runners with unique specialties, personalities – and memories. The game pushes the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants.
The core game and its line of expansions will push the boundaries of investigative gameplay in tabletop RPGs, giving players a range of tools to solve an array of cases far beyond retiring Replicants. Beyond the core casework, the RPG will both in setting and mechanics showcase key themes of Blade Runner – sci-fi action, corporate intrigue, existential character drama, and moral conflict – that challenge players to question your friends, empathize with your enemies, and explore the poisons and perseverance of hope and humanity during such inhumane times.
The rules of the game are based on the acclaimed Year Zero Engine, used in award-winning games such as the ALIEN RPG, Tales From the Loop and Forbidden Lands, but further developed and uniquely tailored for Blade Runner.
Made in Lithuania.